Shift to Esc
Shift to Esc is a 2D puzzle platformer that uses brightness and aspect ration to solve obstacles in your way! Despite the spooky stories passed around online, little sister Debbie can’t wait to play the game her brother Darwin bought at the bottom of the discount barrel. But who knew a game that kept getting returned would suck Darwin right into the game itself?! Now it’s up to Debbie to help him find the save button and get out!
[HOW TO PLAY]
The goal of the game is to navigate Darwin to help him find the save button so he can escape the game!
There are [TEN] levels to play in order to win. Make your way to the exit each level to progress.
Switching the brightness will make some obstacles disappear and others reappear. Changing the aspect ration lets you jump higher, but not as far.
[CONTROLS]
- [Shift] - Interact
- [E] Button - Brightness
- [F] Button - Aspect Ratio
- [Space] Bar - Jump
- [WASD] Buttons - Move
[CREDITS]
- Game Design: Marina Common, Brian Kim, Anthony Thorp
- Programming: Brian Kim, Cory Taylor, Anthony Thorp
- Art: Gwyneth Moore, Lauren Yu
- Animation: Gwyneth Moore
- Font & Logo: Jay Napora
- Music: Marina Common
- Playtesters: Whitney Tsai, Lauren Yu
- Created by Reversal Games Team
Shift to Esc is a puzzle-platformer made in 96 hours for GMTK Jam 2024 with the theme "Built to Scale".
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Reversal Games |
Genre | Puzzle, Platformer, Strategy |
Made with | Godot |
Tags | 2D, Game Maker's Toolkit Jam, Godot, Pixel Art, Puzzle-Platformer, Short, Singleplayer |
Comments
Log in with itch.io to leave a comment.
The start animation is amasing !
Thank you so much!